8/30/2023 0 Comments Unpack unity assetsNow, you might be wondering, if we don’t have the Nested Prefab objects in our outer Prefab, how do we reference objects in the Nested Prefabs? For such scenarios, Unity creates a “placeholder” object in the Prefab that references the proper object in the Nested Prefab. ![]() A real PrefabInstance will typically have more entries in the m_Modifications section. Note that Figure 12 above has been shortened for readability. In Figure 12, we override the X, Y, and Z axes of the original local position of a Transform inside the Nested Prefab, which can be identified via its File ID in the target property. In this case, “100100000” is the File ID of an object created during the import of the Prefab, called Prefab Asset Handle, which won’t exist in the YAML.Īdditionally, “m_Modifications” comprises a set of modifications or “overrides” made to the original Prefab. ![]() Now, if you search its File ID in the Nested Prefab Asset, you won’t find it. As you might have noticed, “m_SourcePrefab” is a reference to the Nested Prefab Asset.
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